The amount restored increases by 1d6 per level of the spell slot. Any creature (including you) with access to spell slots can expend a spell slot as an action with a range of touch to restore 1d6 + their spell casting modifier hit points donating their magical power to your vitality. Magical VitalityĪs you are powered by magic, your vitality can be restored by magical power. This can prove a challenge, but is somewhat mitigated by Magical Vitality below. Note that being of creature type undead precludes the vast majority of divine healing effects. You are immune to poison damage and the poisoned condition.You don't need to eat, drink, or breathe.As a result of being undead, you have the following benefits: Your creature type is undead, rather than humanoid. You can't discern color in darkness, only shades of gray. Speedĭue to the unique nature of your sight, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your size is Medium unless otherwise specified by your Remains type. Undead are typically animated from Medium sized humanoid corpses, and have sizes based on the creature they once were. Some will still choose evil, but others find a new path upon awakening. Regardless of your animating force, what differentiates an Awakened Undead is awareness and control, and as such they can freely choose their alignment. While typical undead are nearly universally evil due to the negative energy that animates them, there are other sources of undead animation that run a broader range of possibilities. Their age can be measured from when they have awakened, but they do not change with age beyond their lived experience from that point. AgeĪwakened undead are effectively ageless. You gain one additional ability score increase from the type of Remains selected in your subrace choice. Your Constitution score and one other ability score of choice increase by 1. Ability Score IncreaseĪs an undead, you have increased resilience. Various disguises or illusions will almost always be required to interact with the living. Being undead will not be a normal player experience: if your nature is revealed, the vast majority of creatures will find you either terrifying or a threat to be destroyed. This is a race that will always be under the approval of a DM if fits with their setting and campaign. Awakened Undead Traits Being Undead is not Normal This is a unique and flexible race where your exact nature depends on several factors of your circumstance and it presents unique traits and challenges, including some large conveniences and inconveniences that can lead to nonstandard circumstances, particularly around healing. The source of your second life varies - perhaps risen as a mindless undead by a necromancer you eventually awakened sentience, perhaps you are fey spirit that inhabited the bones and got stuck, or perhaps you fiendish creature bound to this form to walk the material plane - there are many options for how you ended up in this predicament, but beware, your new life is as fragile as any mortal, and you can die as they do. Damage to an awakened object can be healed or mechanically repaired.You are the skeletal remains of what once was a living creature you are both the power that animates these remains and bound to the remains themselves. A beautiful statue might awaken with increased Charisma, for example, or the bust of a great philosopher could have surprisingly high Wisdom.Īn awakened object needs no air, food, water, or sleep. Intelligence, Wisdom, and Charisma can be adjusted up or down by the GM to fit unusual circumstances. Its sight and hearing are equivalent to a typical human‘s senses. If it has no apparent legs or other means of moving, it gains a flying speed of 30 feet and it can hover. It is initially friendly to anyone who assisted in its creation.Īn awakened object’s speed is 30 feet. It has free will, acts independently, and speaks one language you know. An awakened object can use an action to make a melee weapon attack against a target within 5 feet of it. The awakened object’s statistics are determined by its size, as shown on the table below. If the object has no face, a humanoid face appears on it in an appropriate location. The ruby dissolves into the object, which becomes a living construct imbued with sentience. Components: V, S, M (a ruby worth at least 1,000 gp, which the spell consumes)Īfter spending the casting time enchanting a ruby along with a Large or smaller nonmagical object in humanoid form, you touch the ruby to the object.
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